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Call of duty black ops declassified
Call of duty black ops declassified








The enemy AI is wildly erratic and feels broken at times. But that is most definitely not the case. In an ideal situation, these missions would be good enough to inspire you to play them over and over again and place higher on the game's online leaderboards. Incidentally, this actually works out in your favor in some cases, since the game is sort of bad about telling you where you're supposed to be going. Sometimes enemies two rooms ahead of you will just start shooting in your direction where they stand, even though there are multiple walls between you and them. Enemies, seemingly aware that the game's controls are kind of bad, occasionally just stand there for a bit, giving you time to take them out at your leisure. The AI you'll face in these missions is embarrassing. You'll get cutscenes between missions, but no overarching story. Most missions are only a few minutes long, so the lack of checkpoints isn't the end of the world, but it sure is a weird thing to include as your main single-player mode. There are no checkpoints, so if you die, shoot hostages, or stumble into some other failure state, you'll have to start the entire mission over. You're given a few seconds of start-up storyline and sent on your way.

#CALL OF DUTY BLACK OPS DECLASSIFIED SERIES#

The primary solo mode is a series of profoundly short time trials that put you, as either Alex Mason or Frank Woods, into a quick mission. It's a messy game to play, and that feel permeates every mode. As if that all wasn't weird enough, all enemies-human or otherwise-feel like they take three or four more bullets to drop. Multiplayer matches, as a result, look like a collection of broken robots mindlessly running around tight corridors, passing one another, then clumsily turning to fire. Turning with the right stick, despite a sensitivity slider, never feels right. Call of Duty has always been about snapping to your target when playing against AI opposition, and that snapping feels positively vital on the Vita. It almost feels like the developers realized this, because the fuses on grenades feel way longer. Basic movement feels awkward and the auto-sprint feels unreliable, making it tougher to get away from grenades. But at best, controlling the action feels like a bootleg knockoff of real Call of Duty. The rear touch is used to steady your aim while sniping and the game utilizes an auto-sprint option to keep things moving at a Call of Duty-like pace. The triggers handle your aiming and shooting, but many of the other maneuvers-grenade tossing and melee attacks, specifically-have been moved to the touch screen. To fit on the Vita, some control adjustments have been made. This would be a questionable purchase at traditional downloadable pricing. More often, though, the game feels too small to be entertaining, with maps so tiny that you'll literally spawn with an enemy in your crosshairs.

call of duty black ops declassified

While this could have served as an interesting segue between the events of that game and the just-released Black Ops II, Declassified is a disjointed mess of meaningless missions played against a clock backed up with a multiplayer mode that occasionally approximates something that resembled proper Call of Duty combat. But it ain't.Ĭall of Duty: Black Ops Declassified attempts to bring some of the flavor of 2010's Call of Duty: Black Ops to the PlayStation Vita by giving you new missions that put you in the boots of that game's main duo, Frank Woods and Alex Mason. At a glance, it looks and acts like Call of Duty.








Call of duty black ops declassified